Wednesday, 12 January 2011

Evidence of the identification and analysis of the aspects of colour, shape and light that contribute to the successful simulation of a particular environment.

Colour  - a shade and visual attribute to humans what helps humans define object, people and also used for everyday life experiences.
Shape - a shape can be described as a ball, chair, bag.. these are objects what have a defined style to their make make these items a representation of a shape.
Light - a light is a point or a area of electromagnetic radiation in a concentrated area what give of bright beam what is represented as a light.


here below it shows screen shots of a render test done by Reno & jeff my piers i have been working with on this assignment. i have taken these five shots showing how the colour of the scene helps with setting a atmosphere, below you can see a slight shade of red on the over cast of the scene were a group of sea forts on the sea still have the natural colours of a sea environment such as blue sky and water and white clouds. the red of the scene gives of a tense atmosphere giving of the feel of some bad is going or could happen only because of the colour red naturally with and how films are made when usually seeing red a human mind would feel there is danger as in the world we live in we have traffic lights red means stop and alot of hazard signs use red as it has a strong essence to it's colour. The scene is also about the scenery and how it give a feel of war coming. The screen shots below show far shots, close shots and even a closes up of the sea fort models what was design by Jure another on of my piers on this project.
The screen shot shows this scene being set near evening were sun is setting making the lighting dim making the shapes harder to make out from to far of a distance but as you get closer the shape naturally become more define.



closer shot you see the shape and its definition much better but other further back are not seen as well.

far shot not very clear quite hard to make out what it is. red scenery fog and out at sea were alot of open space can make your eyes wonder.

even when under one of the forts the ones in the distance are still not clear but shows nice examples of the realism in are textures.

same affect closer fort is clearer 

this last screen shot shows the lighting of the scene to be gloomy the colours of the scene have very tense feel making it feel and have a sense of danger. also the decay texture on the models gives the impression of time passing

  1. so above these screen shots show that the colours in the environment has had a big effect of how defined the shape of a model can be seen the white fog making the forts show that there aint a great amount of definition. the red overcast giving a tense atmosphere so with these two colours white a red have both made the forts seem very mysterious and gloomy as the lighting has been dimmed on purpose setting a atmosphere for the sea forts what give a feel of war.


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