Thursday, 18 November 2010

Chain Of Consequences

Digital Environments/Visual Studies Research

Chain Of Consequences
Group Members
Reno Cicero
Jure Braclic
Jeffzx Chen
Ladji Conde
Kieron Proverbs
So above is the list of piers I will be working with. After everyone going away doing there own research we all came to the agreement of doing are environment in an abandon room. To the naked eye in the day looks a pretty normal room when sun is up but when the sun sets the room comes to life showing you all the different side and the weird life what lives in this room. We have based are scene in the 1950s in England. We have called are project Night Fall.
Retro Furniture
Retro furniture still looks fantastic in a modern home. You can choose genuine pieces from the 50s and 60s or modern designs inspired by the past. A combination of a few original pieces with some modern basics can look great. The 50s was the decade when people first took to modern furniture in a big way. The favorites term of the era was contemporary furniture. People loved bold patterns for wallpapers and fabrics, but went for elegant, modern furniture that floated magically above the floor on slender legs

Wednesday, 17 November 2010

Video Links

Here are some video link what showed how the traps work what triggers them and the process of when set of the reaction process it takes....

http://www.youtube.com/watch?v=w-wWUuWxf_w&feature=related
http://www.youtube.com/watch?v=EpOTB3dLvJo&feature=related

Research – Saw

Here Is Some Information reference on the traps. it could be a good idea to look into the traps and how they function could be a interesting to see the step by step process of how a trap works....




One of the main focuses of the Saw film series are the traps that the character Jigsaw and his apprentices, Amanda and Hoffman, create for their victims. In the movies, the serial murderer, Jigsaw, places individuals into traps for having wasted or misused their lives; each trap serving the purpose of testing the victim's will to live. As such, these devices force subjects into near-death situations where they are typically given the opportunity to either save themselves or die. In accordance with Jigsaw's ideology, the traps are meant to act as a form of immediate rehabilitation for the subject upon completion, supposedly rewarding the survivor with a new lease on life and ridding them of their vices (that is if the subject doesn't fail and die, which is usually the case).

These traps, also called "games" or "tests", come in five forms:
Individual Traps - Devices or scenarios applied to a victim or victims, usually with the effect of causing serious bodily harm or death if not removed or completed by the end of a specified time period.
Tests - Games that involve a victim being given 'rules' or a specific task, verbally. The outcome of the test is affected by whether or not the victim follows the 'rules' and wins, or breaks the 'rules' and loses. Losing usually results in the death of the character or some other sort of loss.
Trials - A series of tests or traps that the subject(s) must face (as opposed to an individual trap which only involves a single test) with the intent of gauging the character(s)'s psychological progress from the beginning of the series up until the Final test.
Final Tests - The last test in a series of Trials. Culminates in a final decision that is designed to directly relate to and put to use what the character has learned from each of their preceding trials.
Security Traps - Booby traps designed to hault the progress of their victims and to prevent them from proceeding.

Many of the games, especially the Trials, involve a rigged area from which the victim must escape, which are often based around their interactions with other people. In most cases, the traps are created for people Jigsaw deems unappreciative of their lives, and are designed to ironically reflect the characters' flaws, with a few exceptions, including the Security Traps. Oftentimes, the victim must perform dangerous tasks, mutilate themselves, or harm others to escape.

The victims are usually informed about the traps by use of a recorded video or cassette tape, which either plays automatically once they awaken, or when they start the recording manually. The video recordings tend to feature Billy, the Jigsaw Puppet, giving the directions to the victims. On other occasions, however, Jigsaw gives the directions to the trap in person, while in Security Traps, little or no warning is given. Clocks and time are common themes in the games, as almost all of Jigsaw's traps require the victim to complete a task within a certain time period. While most of the traps have solutions to them, with the exception of Amanda Young's inescapable traps and Mark Hoffman's Pendulum Trap, few characters have survived them. In the time between when Amanda was taken in by Jigsaw and died in Saw III, she built all of Jigsaw's traps for him.




Let us say that the Saw movies (6 to date, a seventh coming October 2010) are perhaps an acquired taste. Starting out simply and modestly, they have with each installment become more complex and labyrinthine. Along with that, the traps become more twisted, gross, and outrageous. Here’s our list of the Top 10 Best (or Worst, depending on your point of view) traps from the five Saw movies. (We haven’t seen Saw VI yet, and Saw VII (aka Saw 3D) comes out in October – we will wait until then to revise this list)

Warning: Spoilers Ahead!
Top 10 Saw Traps
10. See No Evil Speak No EvilSaw IV
Sleazy lawyer Art Blank has his mouth sewn shut and has to fight off another guy who has his eyes sewn shut. Both are chained to a device slowly dragging them towards it. Naturally, the idea of them working together to escape is made difficult by the fact that the guy can’t see a damn thing and Art can’t say a damn thing (shutting a lawyer up – don’t we all wish we could do that?) The nature of this trap isn’t particularly interesting but we applaud Jigsaw’s dark sense of humor regarding the small twist he gives it.

9. Husband/Wife TrapSaw IV
A woman who is the victim of her husband’s physical abuse wakes up to find herself attached to him by several metal rods. The rods are strategically placed so that if she removes them, her wounds will heal but her husband’s will not. Jigsaw implores her to “disconnect from the one thing that has brought so much pain” and to “remove the ties that bind”. It’s more amusing than The Burning Bed, isn’t it? Although this trap’s believability is suspect – John Kramer may have been a brilliant engineer but how could he get somebody to arrange the rods in just the right way? That sounds like the work of a master surgeon, and we doubt that Hoffman was such a person.

8. Judge in Pig RemainsSaw III
Jigsaw gives Jeff an interesting moral quandary. Either burn his dead son’s toys to retrieve a key to rescue the judge who failed to bring his son’s killer to justice, or watch the judge drown in liquefied pig remains. Not really “gory” in the way the other traps are but the “eww” factor is pretty high. Unless you happen to like swimming in pig guts. Gross.

7. Freezer TrapSaw III
Danica, the woman who could have helped put Jeff’s son’s killer away, is suspended in midair, naked. You could call her “hot”, except that she’s in a freezer. Water sprays accelerate the freezing process, unless Jeff can free her first. “Icy” is a better word to describer her, but we’re not talking about her personality. As usual, Jeff is pretty slow and unreliable. We hope he wasn’t a waiter in real life.

6. Ice Block Head SmashSaw IV
Speaking of ice, how about two giant blocks of it? They’re used in Detective Matthews’ trap, and there’s not a vodka tonic anywhere to be found. Poor Donnie Wahlberg. He goes through hell – has to break his own foot, gets beat up by Amanda, and then has to spend months in captivity before ultimately getting his head smashed in by two giant blocks of ice. We suppose this is what it means to be Donnie Wahlberg and not Mark Wahlberg.

First Idea

My first idea of how i wanted my environment to look is something out of a saw films environment... i am a big fan of saw and the environments are very interesting to the eye and has many thing within the room what can be used to trigger a reaction to show and compliment the rooms environment.